Inspector Element Reference
Last updated
Last updated
Displays a basic property field.
Creates a Slider that can be operated with mouse. Supports Integers and Float Properties.
Displays a property field. If the value contains a reference to a struct or a Serialized Object, its fields will be displayed beneath.
Displays a public, non-serialized Property as read-only field. Useful for debugging. Returned object must inherit from UnityEngine.Object and cannot be an Array or List.
Below are a few examples what this element can display:
Clamps the value of the property to specified range.
Displays a red warning above the property if it is empty. Add it as a child to a property or a group.
Executes a Method from this class when the value of the property is changed from the Inspector. The Method must have no required input parameters, or have an input parameter that matches the type of the property.
Creates an empty space of a specified size.
Creates a vertical group of elements, with a title above.
Creates a named group that can be opened and closed to save space.
Creates a group of elements that are displayed horizontally. Works great with Hide Label decorator.
Creates horizontal tabs that allows you to organize content in a compact way.
Each Tab can have a different color - simply place a 'Color' Style inside the Tab.
Hides a Property's label. Add it as a child to a property or a group.
Hides it parent property or group completely. Add a condition as its child to decide when it happens.
Displays the property or button as disabled. User will not be able to click it or change its value.
Changes the color of its parent group, property or button to one of great looking presets.
Changes the color of its parent group, property or button. You can choose the exact values.
Changes the color of its parent group, property or button. Can read the color from a method in the same class.
Changes the icon of its parent element to value returned by selected method. Works on: Images, Groups, Info boxes, Buttons.
Changes label of Info boxes, Properties, Groups or Buttons it is attached to.
Changes the label of its parent element to to value returned by selected method. Works on: Properties, Groups, Info boxes, Buttons.
Applies its parent style based on the value of a property.
Applies its parent style based on the return value of a method.
Applies its parent style based on the current play mode.
A button that can be clicked to call a method on this component. Displays fields to input arguments, if needed.
If multiple Methods with the same name exist in the class, Vibe will select the one with fewest arguments.
Displays an info box with a set text and style.
Displays a texture as an image inside the Inspector. You can set its height in pixels and horizontal alignment.
Image element will usually keep your texture in its original aspect ratio. If "stretch" alignment is selected, the texture will be stretched horizontally to fill the entire available space.
Displays a Horizontal Line in the Inspector.