# CurvedUIInputModule

| Member Name                  | Summary                                                                                 |
| ---------------------------- | --------------------------------------------------------------------------------------- |
| `ActivateModule`             | Activates the input module, setting it up for use.                                      |
| `ActiveControlMethod`        | The current control method used by the input module.                                    |
| `CanInstanceBeAccessed`      | Gets a value indicating whether the instance can be accessed.                           |
| `ControlMethod`              | Gets or sets the current control method used by the input module.                       |
| `CurrentPointedAt`           | Gets the game object currently being pointed at.                                        |
| `CustomRay`                  | Gets or sets the custom ray used in `CUSTOM_RAY` controller mode.                       |
| `CustomRayButtonState`       | Gets or sets the button state for the custom ray in `CUSTOM_RAY` controller mode.       |
| `DeactivateModule`           | Deactivates the input module, cleaning up any state.                                    |
| `DeselectIfSelectionChanged` | Deselects the current selection if it has changed.                                      |
| `EnableInputModule<T>`       | Enables the specified input module.                                                     |
| `EventCamera`                | Gets or sets the main event camera.                                                     |
| `GetPointerData`             | Retrieves or creates pointer event data for the given pointer ID.                       |
| `Instance`                   | Gets the instance of the `CurvedUIInputModule`.                                         |
| `LeftMouseButton`            | Gets a value indicating whether the left mouse button is pressed.                       |
| `MousePosition`              | Gets the current mouse position on the screen.                                          |
| `PointerDirection`           | Gets the direction where the handheld controller points.                                |
| `PointerOrigin`              | Gets the world space position where the pointing ray starts.                            |
| `PointerTransform`           | Gets the transform of the handheld controller used for interactions.                    |
| `PointerTransformOverride`   | Gets or sets the transform override for the pointer.                                    |
| `RaycastLayerMask`           | Gets or sets the layer mask used by raycaster classes to perform a `Physics.Raycast()`. |
| `UsedHand`                   | Gets or sets which hand can be used to interact with the canvas.                        |


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