CurvedUIInputModule
ActivateModule
Activates the input module, setting it up for use.
ActiveControlMethod
The current control method used by the input module.
CanInstanceBeAccessed
Gets a value indicating whether the instance can be accessed.
ControlMethod
Gets or sets the current control method used by the input module.
CurrentPointedAt
Gets the game object currently being pointed at.
CustomRay
Gets or sets the custom ray used in CUSTOM_RAY
controller mode.
CustomRayButtonState
Gets or sets the button state for the custom ray in CUSTOM_RAY
controller mode.
DeactivateModule
Deactivates the input module, cleaning up any state.
DeselectIfSelectionChanged
Deselects the current selection if it has changed.
EnableInputModule<T>
Enables the specified input module.
EventCamera
Gets or sets the main event camera.
GetPointerData
Retrieves or creates pointer event data for the given pointer ID.
Instance
Gets the instance of the CurvedUIInputModule
.
LeftMouseButton
Gets a value indicating whether the left mouse button is pressed.
MousePosition
Gets the current mouse position on the screen.
PointerDirection
Gets the direction where the handheld controller points.
PointerOrigin
Gets the world space position where the pointing ray starts.
PointerTransform
Gets the transform of the handheld controller used for interactions.
PointerTransformOverride
Gets or sets the transform override for the pointer.
RaycastLayerMask
Gets or sets the layer mask used by raycaster classes to perform a Physics.Raycast()
.
UsedHand
Gets or sets which hand can be used to interact with the canvas.
Last updated